Seton's Clutch AI v1.1. Designed for Sorian AI 2.4 and up
http://forums.gaspowered.com/viewtopic.php?t=2866

Adjusted the map markers on Seton's Clutch to play better with AI, especially Sorian's AI.

v1.1 - updated June 18, 2007.

Added additional naval markers (where the AI builds shipyards) per request.

v1.0 - updated June 17, 2007.
 
Completely moved one starting location on each side to better facilitate pathfinding and flow.
Added several Expansion point markers to each side in open areas to encourage base growth.
Removed mass points from little islands that were inaccessible by amphibious land units (this removed some pathfinding lag).
Added more defensive markers to encourage AI to build more defenses in useful places. 
Redid markers in the center area to facilitate defense and combat unit movement there.
Lots of tweaks to marker placement.

Tested with: Sorian AI v2.4

Installation:

Make a folder called "SCMP_009_AI" under "...THQ\Gas Powered Games\Supreme Commander\maps\" and extract all of the files there.
Map will appear in your map list if you did it correctly.

-yacoub


Two things I've learned while messing with markers and testing the changes:

*Don't expect miracles
*Rarely do two games play out the same
